delirium

Tabletop board game as a Christmas gift for the clients.
With the task to create a playable game, the creation and gameplay was developed, tested an finalized all within the team of one trainee (Yves Krähenbühl, GD) and two apprentices (Martial Schmutz & Pascale Amez, IMD).
Thankfully lead and mentored by Diego Martinez (UX).

Lead & Concept: Diego Martinez
Gameplay: Martial Schmutz, Pascale Amez, Yves Krähenbühl

Agency work
2017
Gamedesign, user journey, UI, UX
Ai, Id, Boards, Cards & Tokens